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Ignore Injured: Causes units with less than 50% health to be exempt from joining attack groups.
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With this checked, the AI will try to nail enemies when they're weak. Have No Mercy: The AI version of a maphack. Units and heroes can still flee temporarily individualy if those options are checked. Without this option checked, AI armies will still fight even if their units are getting wrecked up. Groups Flee: Allows an army to retreat from battle if it thinks it's at a disadvantage. Units Flee: Same as above, but with non-hero units Heroes Flee: Causes damaged or heroes incapable of hurting the enemy to try and retreat themselves from combat. Repair Structures: Allows the AI to repair damaged structures when needed. Target Heroes: Checking this makes the AI focus heavily on enemy heroes. Random Paths: If checked, the AI will choose where to go more randomely. If unchecked, the AI is good at ignoring what allies are doing to own the enemy.ĭefend Users: If checked, an AI will try to help person-controlled players who are being attacked. Melee: If checked, the AI will be more alliance-strike-oriented. but for the life of me, I can't figure it out.Set Player Name: Makes the AI player in-game use the name you gave it in the name box I don't know why the game does this, and I know there must be a way to make it work or DoTA wouldn't work. I have tried hundreds of suggestions and each time I am hopeful it will finally fix this problem, but it never does. I have tried a timer that every 5 seconds it issues the order, but it just makes the game lock up every 5 seconds for a very brief but noticeable amount. I have tried countless things, like a trigger for whenever a unit kills a unit, to reissue the attack-move order. When the minions meet, the fight each other and whatever minion gets the last hit on another, if there is nothing more for it to attack, it will return to base. I can pretty much do anything except make the units stop returning back to the point where they were created after a fight. I have been trying to make a DoTA like map off and on for a very long time. Unit Group - Order (Last created unit group) to Attack-Move To (Random point in AlliesGOLeft1 )Ĭlick to expand.I hate to bump an old post, but I have been trying to figure out this issue for years, off and on, with no success. Unit - Create 1 Footman for Player 11 (Dark Green) at (Random point in Allies1 ) facing (Center of AlliesGOLeft1 ) The Player 11(Dark Green) is a computer player and this only happens for computer players, because when I tried to put a user Red instead of computer the unit attack moves to the AlliesGOLeft1 region as it was suppose to. This is my only trigger in the game and i dont have any triggers that for AlliesGOLeft1 region. So when i run this my attack moves to AlliesGoLeft1 but after reaching that region it goes back to Allies1 region without any reason. Can you please help me with that? The Allies1 is the spawning region and AlliesGoLeft1 is a region i want my unit to attack move to.
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When that unit moves it goes to that region but then it goes back to a spot when it was created. I'm trying to create a unit by trigger and then attack move it to a region.
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I have some trouble with the Attack-Move command in warcraft 3 world editor.